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Bibliography



Media Industries


Anderson, C. (2006). The Long Tail: Why the Future of Business Is Selling Less of More (1st ed.)New York: Hyperion.

Anderson, J., & Lee, R. (2010). The Future of Cloud Computing. Retrieved Aug. 8, 2011, from http://pewinternet.org/Reports/2010/The-future-of-cloud-computing.aspx(external link)

Benkler, Y. (2006). The Wealth of Networks: How Social Production Transforms Markets and Freedom. New Haven: Yale University Press.

Bilton, N. (2010). I Live in the Future & Here’s How It Works: Why Your World, Work, and Brain Are Being Creatively Disrupted (1st ed.). New York: Crown Business.

Castronova, E. (2005). Synthetic Worlds: The Business and Culture of Online Games. Chicago: University of Chicago Press.

Converging content services and platforms: Seizing the opportunity – Toronto region digital media innovation strategy. Ontario Media Development Corporation.

European Commission, Directorate-General for the Information Society and Media. (2009). Networked Media : Current Research, Results and Future Trends. No. KK-78-09-911-EN-C). Brussels: doi:10.2759/12717

Grossman, E. (2006). High Tech Trash: Digital Devices, Hidden Toxics, and Human Health. Washington: Island Press : Shearwater Books.

Howe, J. (2006). The Rise of Crowdsourcing. Wired (14.06) Retrieved from http://www.wired.com/wired/archive/14.06/crowds.html(external link)

Janse, M. D., & Sesena, J. (2009). Vision 2020 Networked and Electronic Media : European Technology Platform. No. Version 2009). Networked and Electronic Media (NEM). Retrieved from http://www.nem-initiative.org/fileadmin/documents/VisionSRA/NEM-V-004.pdf(external link)

Jarvis, J. (2009). What Would Google Do? (1st ed.). New York, NY: Collins Business.

Johnson, B. D. (2010). Screen Future: The Future of Entertainment, Computing, and the Devices We Love. Santa Clara, CA: Intel Press.

Lessig, L. (2004). Free Culture: How Big Media Uses Technology and The Law to Lock Down Culture and Control Creativity. New York: Penguin Press.

Lessig, L. (2008). Remix: Making Art and Commerce Thrive in the Hybrid Economy. New York: Penguin Press.

Ontario Ministry of Research & Innovation. (n.d.). Seizing Global Opportunities: Ontario’s Innovation Agenda. Toronto:

Shirky, C. (2008). Here Comes Everybody : The Power of Organizing Without Organizations. New York: Penguin Press.

Smart, J., Cascio, J., & Paffendorf, J. (2007). Metaverse Roadmap: Pathways to the 3D Web. Accelerating Studies Foundation. Retrieved from http://metaverseroadmap.org(external link)

Tapscott, D. (2008). Grown Up Digital: How the Net Generation is Changing Your World. McGraw-Hill.

Tapscott, D., & Williams, A. D. (2008). Wikinomics: How Mass Collaboration Changes Everything (Expa ed.). New York: Portfolio.

Weiler, L. (2010), This Decade is About the Filter. Retrieved from http://filmmakermagazine.com/issues/winter2010/culture-hacker.php(external link)

Media Theory


Bricklin, D. The cornucopia of the commons : How to get volunteer labor. Retrieved August 8, 2011, from http://www.bricklin.com/cornucopia.htm(external link)

Carr, N. G. (2010). The Shallows: What The Internet Is Doing To Our Brains (1st ed.). New York: W.W. Norton.

Jenkins, H. (2006). Convergence Culture: Where Old and New Media Collide. New York: New York University Press.

Lee, T. B. (1988). Information management: A proposal. Retrieved August 8, 2011, from http://www.w3.org/History/1989/proposal.html(external link)

Levy, P. (1997). Collective Intelligence: Mankind’s Emerging World in Cyberspace. Cambridge, MA: Perseus Books.

Manovich, L. (2001). The Language of New Media. Cambridge, Mass.: MIT Press.

Morville, P. (2005). Ambient Findability (1st ed.). Sebastopol, Calif.: O’Reilly.

Naisbitt, J., Naisbitt, N., & Philips, D. (1999). High Tech, High Touch: Technology and Our Search for Meaning (1st ed.). New York: Broadway Books.

Nelson, T. H. (1987). Computer Lib ; Dream Machines (Rev. ed.). Redmond, Wash.: Tempus Books of Microsoft Press.

O’Mahony, M. (2002). Cyborg: The Man-Machine. London: Thames & Hudson.

Rheingold, H. (2002). Smart Mobs: The Next Social Revolution. Cambridge, MA: Perseus Publishing/ Basic Books.

Shirky, C. (2008). Why Abundance Is Good: A Reply To Nick Carr. Message posted to http://www.britannica.com/blogs/2008/07/why-abundance-is-good-a-reply-to-nick-carr/(external link)

Sterling, B. (2005). Shaping Things. Cambridge, Mass.: MIT Press.

Thackara, J. (2005). In The Bubble : Designing in a Complex World. Cambridge, Mass.: MIT Press.

Web 2.0...The Machine is Us/ing Us. Wesch, M. (Director). (2007).Video Retrieved from http://www.youtube.com/watch?v=6gmP4nk0EOE(external link)

Zittrain, J. (2008). The Future of the Internet and How to Stop It. New Haven: Yale University Press.

Strategic Foresight


Börjesson, M. (2007). Scenario Planning Resources. Retrieved August 8, 2011, from http://www.well.com/~mb/scenario_planning/(external link)

Cascio, J. (2006). Otf Core: Open Source Scenario Planning. Retrieved from http://www.openthefuture.com/2006/08/otf_core_open_source_scenario.html(external link)

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Gordon, A. (2009). Future Savvy : Identifying Trends to Make Better Decisions, Manage Uncertainty, and Profit from Change. New York: American Management Association.

Harper, R., Rodden, T., Rogers, Y., & Sellen, A. (Eds.). (2008). Being Human: Human-Computer Interaction in the Year 2020. Cambridge, England: Microsoft Corporation Ltd.

Hines, A., & Bishop, P. J. (2006). Thinking About the Future : Guidelines for Strategic Foresight. Washington, DC: Social Technologies.

Hourcade, J., et al. (2009). Future Internet 2020: Call for Action by a High Level Visionary Panel. No. KK-80-09-495-EN-C). Brussels: European Commission. doi:10.2759/4425

Irvine, J., & Martin, B. R. (1989). Research Foresight: Priority Setting in Science. London; New York: Pinter Publishers.

Loveridge, D. (2009). Foresight : The Art and Science of Anticipating the Future. New York: Routledge.

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Popper, R. (2008). Foresight Methodology. In L. Georghiou, et al. (Eds.), The Handbook of Technology Foresight : Concepts and Practice (44–88). Northampton, Mass.: Edward Elgar.

Popper, R. (2008). How Are Foresight Methods Selected? In Foresight – the Journal of Future Studies, Strategic Thinking and Policy, 10(6), 62–89.

Popper, R., & Forge, S. (2010). Towards a Future Internet: Delphi Survey First Round Results. Oxford Internet Institute. Retrieved from http://www.4-sight-group.org/oiifutureinternetdelphireport.pdf(external link)

Roberts, P., Horton, B., & Delaney, K. (2005). Vision 20/20: Future Scenarios for the Communications Industry – Implications for Regulation. Retrieved from http://www.acma.gov.au/webwr/_assets/main/lib306/vision%202020%20final%20report.pdf(external link)

Schwartz, P. (1996; 1991). The Art of the Long View: Planning for the Future in an Uncertain World. New York: Currency Doubleday.

Stein, S., & Goodman, L. (2007). Foresighting for meaningful innovation: SMARTlab as case study. Paper presented at the MutaMorphosis: Challenging Arts and Sciences International Conference, Prague, Czech Republic. Retrieved from http://mutamorphosis.wordpress.com/2009/03/02/foresighting-for-meaningful-innovation-smartlab-as-case-study/(external link)

Sterling, B. (2003). Tomorrow Now: Envisioning the Next Fifty Years. New York: Random House Inc.

Taleb, N. (2010). The Black Swan : The Impact of the Highly Improbable (2nd ed.). New York: Random House Trade Paperbacks.

Van Alstyne, G. (2010). How We Learned to Pluralize The Future : Foresight Scenarios as Design Thinking. In M. Shamiyeh (Ed.), Creating Desired Futures : How Design Thinking Innovates Business (pp. 69–91). Basel: Birkhäuser.

Van Der Heijden, K. (n.d.). Scenarios, strategy, and the strategy process. Presearch, 1(1). Retrieved from http://www.gbn.com/articles/pdfs/GBN_scenarios,%20strategy.keesvdh.pdf(external link)

Van der Heijden, K. (2005). Scenarios : The Art of Strategic Conversation (2nd ed.). Chichester, Hoboken, NJ: John Wiley & Sons.